

Now, you're allowed to smack around traffic but only if it's small traffic going the same direction as you Ц head on collisions are still deadly. Before, hitting any traffic at all was a deadly sin, usually resulting in a major crash and a notch in the loss column as opponents breeze by. The big change between Burnout 3 and Revenge is how traffic is dealt with. Along with that, Criterion saw fit to include 10 new junctions, most of which are far more difficult than the original junctions. But not by much the only real difference is that you don't need to use the Madden-style kicking meter before starting the junction, you just instead simply press A and off you go. Crash Mode was overhauled greatly when the current-generation Revenge came out, and it's been readjusted here as well. Within, you get the typical basic races, Burning Lap time trials, Eliminator races that knockout cars every 30 seconds rather than every lap, Road Rage where the goal is to take out as many opponents as possible, Crash, and the brand new Traffic Attack that was designed to adjust Burnout veterans to the whole idea of banging traffic around to cause more destruction.
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If you've played Revenge extensively before on PS2 or Xbox, you might even notice the progression is the exact same. The single-player World Tour is basically the same thing as before, but just retitled after the various ranks you earn in the game, with 10 total tiers in all, each containing a wide range of events that emphasize all the different aspects of the Burnout experience.
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However it seems the 30 second limit is a bit too conservative since most of the really good brutality takes a lot longer than that to unfold, especially if you know how to chain together a huge crash.

Also this 360 version of Revenge has something called 'save and share' which lets you record crazy moments, in a 30 second bite, and upload it to EA's servers for your friends and random Xbox Live members to download, view, and share with their own circle of friends. It's a pretty neat concept that lets you keep tabs on other players, making it easier to recognize people you've been matched up with previously. The same goes if someone takes you out your new rival gets a fancy indicator over their car that they're a rival, and you're rewarded for taking them out. It sort of works like a reverse buddy list Ц if you take out another car, they become your rival, and you become a target for revenge. Online has received a large overhaul, with an obvious emphasis on revenge. Generally Burnout Revenge retains most of the same concepts introduced in the original version including the still-unusual lack of a 'single race' setup for a single player. You do want to experience the fastest racing game created by man, right? A great game is a great game though, and Burnout Revenge is definitely a great game, and thus a worthy addition to the young library of the Xbox 360. It's not new mind you, but for a conversion from older hardware it's about as classy as you can get. As such this is one of the best ports you can buy, especially if you've managed to hold out on picking up Revenge before. But don't fear though Burnout Revenge technically is a port from the Xbox and PlayStation 2 versions, it's not just a simple copy/paste with a slight graphical touchup they actually spent time with the game and crafted some new stuff to go along with the old, great stuff. Just another port on a console that's already seen enough ports, in the same way Dreamcast had too many half-assed ports and not enough new games to draw in gamers hedging on a next generation plunge. I know what you're thinking Ц here we are, another port of a current generation game, ported to the Xbox 360 with little to separate it from the version that's cheaper and older.
